Главная страница
    Top.Mail.Ru    Яндекс.Метрика
Форум: "Основная";
Текущий архив: 2004.11.21;
Скачать: [xml.tar.bz2];

Вниз

Bumpmapping   Найти похожие ветки 

 
<<BEAST>>   (2004-11-04 17:06) [0]

Подскажите как сделать bumpmapping или где можно взять какиенибудь статьи,исходники bumpmapping.


 
Rouse_ ©   (2004-11-04 20:25) [1]

http://delphigfx.mastak.ru/


 
Stexen   (2004-11-05 00:26) [2]

FastLib-отличный бампмапинг!


 
<<BEAST>>   (2004-11-06 20:52) [3]

Мне нужен какойто пример, я видел bumpmapping на С++, хотел сделать чтото похожее но плучилось совсем нето, пытался из C++ переделать в Delphi но в том исходнике было слишком много ошибок.


 
Andy BitOff ©   (2004-11-06 23:34) [4]

На тебе модуль, надеюсь разберешся, что кинуть на форму. В каталоге с программой должна быть bmp"шка.

unit Unit1;

interface

uses
Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms,
Dialogs,  ExtCtrls, Spin, Menus, StdCtrls;

type
TWordArray = array[0..65535] of Word;
PWordArray = ^TWordArray;

TScanLineArray = array[0..1024] of PWordArray;
PScanLineArray = ^TScanLineArray;

TForm1 = class(TForm)
 Image1: TImage;
 SpinButton1: TSpinButton;
   Timer1: TTimer;
 procedure FormCreate(Sender: TObject);
 procedure FormClose(Sender: TObject; var Action: TCloseAction);
 procedure FormResize(Sender: TObject);
 procedure Image1MouseMove(Sender: TObject; Shift: TShiftState; X,Y: Integer);
 procedure SpinButton1DownClick(Sender: TObject);
 procedure SpinButton1UpClick(Sender: TObject);
   procedure Timer1Timer(Sender: TObject);
private
 Loader: TBitmap; // LOADER CONTAINS THE BUMPMAP BITMAP
 OffScreen : TBitmap; // HOLDS THE BITMAP THAT IS PAINTED ON SCREEN AFTERWARDS
 OffScreen2: TBitmap; // OFFSCREEN2 HOLDS THE STRECHED BUMPMAP BITMAP
 EnvironmentMap : array[0..255, 0..255] of byte; // BALL COLORS
 ColorMap : array[0..255] of Word; // FIRE PALETTE
 SizeX, SizeY : Integer; // CURRENT SIZE OF CLIENTAREA
 // SCANLINES FOR FASTER ACCESS TO THE PIXELS
 ScanLineSRCArray: array[0..1024] of PByteArray; // SRC IS 8 BIT GRAYSCALE BUMPMAP
 ScanLineDESTArray: TScanLineArray; // DEST IS 16 BIT (WORD)
 LIGHT_RAD: Single; RR,GG,BB: 0..16;
 Delta, Old, Move: TPoint;
       bDoAutoMove: Boolean;
       
 procedure CreateEnvironmentMap; // MAKE THE ENVIROMENTMAP AND THE PALETTE
 procedure Bumpmap( lightx, lighty : SmallInt); // MAKE THE BUMPERMAP
public
{ Public declarations }
end;

var
Form1: TForm1;

implementation

{$R *.DFM}

procedure TForm1.Bumpmap(lightx, lighty: SmallInt);
var
x, y : SmallInt;
nx, ny : SmallInt;
begin
// The overgiven Pos is the top left corner, get center by adding 128, 128
LightX := LightX + 256;
LightY := LightY + 256;

for y := 1 to SizeY - 2 do
 for x := 1 to SizeX - 2 do begin
  nx := ScanLineSRCArray[y]^[x-1] - ScanLineSRCArray[y]^[x+1];
  ny := ScanLineSRCArray[y-1]^[x] - ScanLineSRCArray[y+1]^[x];

  nx := nx - (x - lightx);
  ny := ny - (y - lighty);

  if nx > 255  then nx := 255 // Check ranges 255 is never reached though
  else if nx < 0    then nx := 0;
  if ny > 255 then ny := 255
           else if ny < 0    then ny := 0;
  ScanLineDESTArray[y]^[x] := ColorMap[ Environmentmap[ nx, ny ] ];
 end;
end;

procedure TForm1.CreateEnvironmentMap;
var
i, x , y : integer;
nX, nY, nZ : real;
   Help: integer;

function RGB15Bit( R,G,B: Byte): Word;
begin
 Result := R shl 10 or G shl 5 or B;
   end;
begin
// Calc lighting envmap
Caption := "Calculating Envmap";

for y := 0 to 255 do
    for x := 0 to 255 do begin
  nX := ( x - 128 ) / 128;
  nY := ( y - 128 ) / 128;

  // CIRCLE FUNCTION
  nZ := LIGHT_RAD - sqrt( nX * nX + nY * nY);

  if nz < 0 then nZ := 0;

  // Phong illumination model = ambient + dif*dot + dot^2 * spec
  // where ambient =0 , dif = 191 and spec = 128
  Help := Round (nz * 191 + nz * nz * 128);
  if Help > 255 then Help := 255;
  environmentmap[ x, y ] := Help;
 end;
// Calc Pallete we want to use
Caption := "Calculating Pallete";
// we"ve got 5/5/5 Palette means 31/31/31 is white
// 0 to 63 doesn"t fit 5 bit so DIV 2 = SHR 1
for i := 0 to 62 do ColorMap[i]    := RGB15Bit((i shr 1),0,0);
for i := 63 to 126 do ColorMap[i]  := RGB15Bit(31,(i-63) shr 1,0);
for i := 127 to 255 do ColorMap[i] := RGB15Bit(31, 31, (i-128) shr 2); // I DIV 4 = I SHR 2

Caption := "LIGHT_RAD = "+FloatToStr(LIGHT_RAD);
end;

procedure TForm1.FormCreate(Sender: TObject);
var
y: Integer;
begin
bDoAutoMove:= False;
   
SizeX := 320;
SizeY := 200;

OffScreen := TBitmap.Create;
OffScreen.Width := ClientWidth;
OffScreen.Height := ClientHeight;
OffScreen.PixelFormat := pf15bit;

OffScreen2 := TBitmap.Create;
OffScreen2.LoadFromFile("bumpmap.bmp");
OffScreen2.PixelFormat := pf8bit;

Loader := TBitmap.Create;
Loader.LoadFromFile("bumpmap.bmp");
Loader.PixelFormat := pf24bit;

for y := 0 to SizeY - 1 do begin
 ScanLineSRCArray [y] := OffScreen2.ScanLine[y];
 ScanLineDESTArray[y] := OffScreen.ScanLine[y];
end;

   //Default values ::
if LIGHT_RAD= 0 then LIGHT_RAD:= 1;
if (RR=0) and (GG=0) and (BB=0) then
 begin RR:=10; BB:=5; GG:=0; end;

CreateEnvironmentMap;
Caption := "INTRO";
end;

procedure TForm1.FormClose(Sender: TObject; var Action: TCloseAction);
begin
OffScreen.Free;
OffScreen2.Free;
Loader.Free;
end;

procedure TForm1.FormResize(Sender: TObject);
var
y: Integer;
begin
SizeX := ClientWidth;
SizeY := ClientHeight;

// RELOAD (METALLICA) THE OFFSCREEN2 TO FIT THE NEW SIZE
OffScreen2.Height := SizeY;
OffScreen2.Width := SizeX;
OffScreen2.Canvas.StretchDraw(Rect(0,0,SizeX, SizeY), Loader); // what about "stretchblt" ??

OffScreen.Height := SizeY;
OffScreen.Width  := SizeX;

for y := 0 to SizeY - 1 do begin
 ScanLineSRCArray [y] := OffScreen2.ScanLine[y];
 ScanLineDESTArray[y] := OffScreen.ScanLine[y];
end;
end;

procedure TForm1.Image1MouseMove(Sender: TObject; Shift: TShiftState; X,Y: Integer);
const Lim= 10; // Speed Limit ;)
begin
bDoAutoMove:= False;
Move.X:= X; Move.Y:= Y;

BumpMap( X-128, Y-128 );
// Now Copy the OffScreen Image to the Main Form Canvas
Canvas.Draw( 0, 0, Offscreen); // what about "bitblt" ??

//////////////////////////////////////////////49035
Delta.X:= X-Old.X; Delta.Y:= Y-Old.Y; // A Simple Calculation For DeltaX & DeltaY Of Mouse Cursor...
   // We don"t need to high-speed moving...
if Delta.X>Lim then Delta.X:= Lim;
if Delta.Y>Lim then Delta.Y:= Lim;
if Delta.X<-Lim then Delta.X:= -Lim;
if Delta.Y<-Lim then Delta.Y:= -Lim;
Old.X:= X; Old.Y:=Y; // Saves The Last Point Of Cursor...
end;

procedure TForm1.SpinButton1DownClick(Sender: TObject);
begin
LIGHT_RAD:=LIGHT_RAD-0.05;
CreateEnvironmentMap;
end;

procedure TForm1.SpinButton1UpClick(Sender: TObject);
begin
LIGHT_RAD:=LIGHT_RAD+0.05;
CreateEnvironmentMap;
end;

procedure TForm1.Timer1Timer(Sender: TObject);
begin
if bDoAutoMove= False then
   begin
 bDoAutoMove:= True;
    Exit;
   end;

   // Calculates The New Position.
Move.X:= Move.X+ Delta.X;
Move.Y:= Move.Y+ Delta.Y;

   // The Limits Of Moving (I Like To Use Client Area).
   // Just we need to flip the Deltas...
if (Move.X>ClientWidth) or (Move.X<0) then Delta.X:= Delta.X* -1;
if (Move.Y>ClientHeight) or (Move.Y<0) then Delta.Y:= Delta.Y* -1;

BumpMap( Move.X-128, Move.Y-128);
// Now Copy the OffScreen Image to the Main Form Canvas
Canvas.Draw( 0, 0, Offscreen); // what about "bitblt" ??
end;

end.


 
Comp ©   (2004-11-07 01:33) [5]


>  [4] Andy BitOff ©   (06.11.04 23:34)


Круто.

Молодец!

Это ты сам до такого догадался или содрал у кого?



Страницы: 1 вся ветка

Форум: "Основная";
Текущий архив: 2004.11.21;
Скачать: [xml.tar.bz2];

Наверх




Память: 0.48 MB
Время: 0.032 c
3-1098197683
iat
2004-10-19 18:54
2004.11.21
Если спрятать колонку в DBGrid, то она исчезнет из отчета...


4-1097568006
Дмитрий Ботвин
2004-10-12 12:00
2004.11.21
Нажатие кнопки


14-1099469626
syte_ser78
2004-11-03 11:13
2004.11.21
свойства доков


14-1099916302
Piter
2004-11-08 15:18
2004.11.21
Устройство TApplication


14-1099243806
123
2004-10-31 20:30
2004.11.21
MS-DOS





Afrikaans Albanian Arabic Armenian Azerbaijani Basque Belarusian Bulgarian Catalan Chinese (Simplified) Chinese (Traditional) Croatian Czech Danish Dutch English Estonian Filipino Finnish French
Galician Georgian German Greek Haitian Creole Hebrew Hindi Hungarian Icelandic Indonesian Irish Italian Japanese Korean Latvian Lithuanian Macedonian Malay Maltese Norwegian
Persian Polish Portuguese Romanian Russian Serbian Slovak Slovenian Spanish Swahili Swedish Thai Turkish Ukrainian Urdu Vietnamese Welsh Yiddish Bengali Bosnian
Cebuano Esperanto Gujarati Hausa Hmong Igbo Javanese Kannada Khmer Lao Latin Maori Marathi Mongolian Nepali Punjabi Somali Tamil Telugu Yoruba
Zulu
Английский Французский Немецкий Итальянский Португальский Русский Испанский