Форум: "Основная";
Текущий архив: 2004.11.21;
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ВнизBumpmapping Найти похожие ветки
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<<BEAST>> (2004-11-04 17:06) [0]Подскажите как сделать bumpmapping или где можно взять какиенибудь статьи,исходники bumpmapping.
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Rouse_ © (2004-11-04 20:25) [1]http://delphigfx.mastak.ru/
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Stexen (2004-11-05 00:26) [2]FastLib-отличный бампмапинг!
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<<BEAST>> (2004-11-06 20:52) [3]Мне нужен какойто пример, я видел bumpmapping на С++, хотел сделать чтото похожее но плучилось совсем нето, пытался из C++ переделать в Delphi но в том исходнике было слишком много ошибок.
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Andy BitOff © (2004-11-06 23:34) [4]На тебе модуль, надеюсь разберешся, что кинуть на форму. В каталоге с программой должна быть bmp"шка.
unit Unit1;
interface
uses
Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms,
Dialogs, ExtCtrls, Spin, Menus, StdCtrls;
type
TWordArray = array[0..65535] of Word;
PWordArray = ^TWordArray;
TScanLineArray = array[0..1024] of PWordArray;
PScanLineArray = ^TScanLineArray;
TForm1 = class(TForm)
Image1: TImage;
SpinButton1: TSpinButton;
Timer1: TTimer;
procedure FormCreate(Sender: TObject);
procedure FormClose(Sender: TObject; var Action: TCloseAction);
procedure FormResize(Sender: TObject);
procedure Image1MouseMove(Sender: TObject; Shift: TShiftState; X,Y: Integer);
procedure SpinButton1DownClick(Sender: TObject);
procedure SpinButton1UpClick(Sender: TObject);
procedure Timer1Timer(Sender: TObject);
private
Loader: TBitmap; // LOADER CONTAINS THE BUMPMAP BITMAP
OffScreen : TBitmap; // HOLDS THE BITMAP THAT IS PAINTED ON SCREEN AFTERWARDS
OffScreen2: TBitmap; // OFFSCREEN2 HOLDS THE STRECHED BUMPMAP BITMAP
EnvironmentMap : array[0..255, 0..255] of byte; // BALL COLORS
ColorMap : array[0..255] of Word; // FIRE PALETTE
SizeX, SizeY : Integer; // CURRENT SIZE OF CLIENTAREA
// SCANLINES FOR FASTER ACCESS TO THE PIXELS
ScanLineSRCArray: array[0..1024] of PByteArray; // SRC IS 8 BIT GRAYSCALE BUMPMAP
ScanLineDESTArray: TScanLineArray; // DEST IS 16 BIT (WORD)
LIGHT_RAD: Single; RR,GG,BB: 0..16;
Delta, Old, Move: TPoint;
bDoAutoMove: Boolean;
procedure CreateEnvironmentMap; // MAKE THE ENVIROMENTMAP AND THE PALETTE
procedure Bumpmap( lightx, lighty : SmallInt); // MAKE THE BUMPERMAP
public
{ Public declarations }
end;
var
Form1: TForm1;
implementation
{$R *.DFM}
procedure TForm1.Bumpmap(lightx, lighty: SmallInt);
var
x, y : SmallInt;
nx, ny : SmallInt;
begin
// The overgiven Pos is the top left corner, get center by adding 128, 128
LightX := LightX + 256;
LightY := LightY + 256;
for y := 1 to SizeY - 2 do
for x := 1 to SizeX - 2 do begin
nx := ScanLineSRCArray[y]^[x-1] - ScanLineSRCArray[y]^[x+1];
ny := ScanLineSRCArray[y-1]^[x] - ScanLineSRCArray[y+1]^[x];
nx := nx - (x - lightx);
ny := ny - (y - lighty);
if nx > 255 then nx := 255 // Check ranges 255 is never reached though
else if nx < 0 then nx := 0;
if ny > 255 then ny := 255
else if ny < 0 then ny := 0;
ScanLineDESTArray[y]^[x] := ColorMap[ Environmentmap[ nx, ny ] ];
end;
end;
procedure TForm1.CreateEnvironmentMap;
var
i, x , y : integer;
nX, nY, nZ : real;
Help: integer;
function RGB15Bit( R,G,B: Byte): Word;
begin
Result := R shl 10 or G shl 5 or B;
end;
begin
// Calc lighting envmap
Caption := "Calculating Envmap";
for y := 0 to 255 do
for x := 0 to 255 do begin
nX := ( x - 128 ) / 128;
nY := ( y - 128 ) / 128;
// CIRCLE FUNCTION
nZ := LIGHT_RAD - sqrt( nX * nX + nY * nY);
if nz < 0 then nZ := 0;
// Phong illumination model = ambient + dif*dot + dot^2 * spec
// where ambient =0 , dif = 191 and spec = 128
Help := Round (nz * 191 + nz * nz * 128);
if Help > 255 then Help := 255;
environmentmap[ x, y ] := Help;
end;
// Calc Pallete we want to use
Caption := "Calculating Pallete";
// we"ve got 5/5/5 Palette means 31/31/31 is white
// 0 to 63 doesn"t fit 5 bit so DIV 2 = SHR 1
for i := 0 to 62 do ColorMap[i] := RGB15Bit((i shr 1),0,0);
for i := 63 to 126 do ColorMap[i] := RGB15Bit(31,(i-63) shr 1,0);
for i := 127 to 255 do ColorMap[i] := RGB15Bit(31, 31, (i-128) shr 2); // I DIV 4 = I SHR 2
Caption := "LIGHT_RAD = "+FloatToStr(LIGHT_RAD);
end;
procedure TForm1.FormCreate(Sender: TObject);
var
y: Integer;
begin
bDoAutoMove:= False;
SizeX := 320;
SizeY := 200;
OffScreen := TBitmap.Create;
OffScreen.Width := ClientWidth;
OffScreen.Height := ClientHeight;
OffScreen.PixelFormat := pf15bit;
OffScreen2 := TBitmap.Create;
OffScreen2.LoadFromFile("bumpmap.bmp");
OffScreen2.PixelFormat := pf8bit;
Loader := TBitmap.Create;
Loader.LoadFromFile("bumpmap.bmp");
Loader.PixelFormat := pf24bit;
for y := 0 to SizeY - 1 do begin
ScanLineSRCArray [y] := OffScreen2.ScanLine[y];
ScanLineDESTArray[y] := OffScreen.ScanLine[y];
end;
//Default values ::
if LIGHT_RAD= 0 then LIGHT_RAD:= 1;
if (RR=0) and (GG=0) and (BB=0) then
begin RR:=10; BB:=5; GG:=0; end;
CreateEnvironmentMap;
Caption := "INTRO";
end;
procedure TForm1.FormClose(Sender: TObject; var Action: TCloseAction);
begin
OffScreen.Free;
OffScreen2.Free;
Loader.Free;
end;
procedure TForm1.FormResize(Sender: TObject);
var
y: Integer;
begin
SizeX := ClientWidth;
SizeY := ClientHeight;
// RELOAD (METALLICA) THE OFFSCREEN2 TO FIT THE NEW SIZE
OffScreen2.Height := SizeY;
OffScreen2.Width := SizeX;
OffScreen2.Canvas.StretchDraw(Rect(0,0,SizeX, SizeY), Loader); // what about "stretchblt" ??
OffScreen.Height := SizeY;
OffScreen.Width := SizeX;
for y := 0 to SizeY - 1 do begin
ScanLineSRCArray [y] := OffScreen2.ScanLine[y];
ScanLineDESTArray[y] := OffScreen.ScanLine[y];
end;
end;
procedure TForm1.Image1MouseMove(Sender: TObject; Shift: TShiftState; X,Y: Integer);
const Lim= 10; // Speed Limit ;)
begin
bDoAutoMove:= False;
Move.X:= X; Move.Y:= Y;
BumpMap( X-128, Y-128 );
// Now Copy the OffScreen Image to the Main Form Canvas
Canvas.Draw( 0, 0, Offscreen); // what about "bitblt" ??
//////////////////////////////////////////////49035
Delta.X:= X-Old.X; Delta.Y:= Y-Old.Y; // A Simple Calculation For DeltaX & DeltaY Of Mouse Cursor...
// We don"t need to high-speed moving...
if Delta.X>Lim then Delta.X:= Lim;
if Delta.Y>Lim then Delta.Y:= Lim;
if Delta.X<-Lim then Delta.X:= -Lim;
if Delta.Y<-Lim then Delta.Y:= -Lim;
Old.X:= X; Old.Y:=Y; // Saves The Last Point Of Cursor...
end;
procedure TForm1.SpinButton1DownClick(Sender: TObject);
begin
LIGHT_RAD:=LIGHT_RAD-0.05;
CreateEnvironmentMap;
end;
procedure TForm1.SpinButton1UpClick(Sender: TObject);
begin
LIGHT_RAD:=LIGHT_RAD+0.05;
CreateEnvironmentMap;
end;
procedure TForm1.Timer1Timer(Sender: TObject);
begin
if bDoAutoMove= False then
begin
bDoAutoMove:= True;
Exit;
end;
// Calculates The New Position.
Move.X:= Move.X+ Delta.X;
Move.Y:= Move.Y+ Delta.Y;
// The Limits Of Moving (I Like To Use Client Area).
// Just we need to flip the Deltas...
if (Move.X>ClientWidth) or (Move.X<0) then Delta.X:= Delta.X* -1;
if (Move.Y>ClientHeight) or (Move.Y<0) then Delta.Y:= Delta.Y* -1;
BumpMap( Move.X-128, Move.Y-128);
// Now Copy the OffScreen Image to the Main Form Canvas
Canvas.Draw( 0, 0, Offscreen); // what about "bitblt" ??
end;
end.
← →
Comp © (2004-11-07 01:33) [5]
> [4] Andy BitOff © (06.11.04 23:34)
Круто.
Молодец!
Это ты сам до такого догадался или содрал у кого?
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Форум: "Основная";
Текущий архив: 2004.11.21;
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